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This is an online catalog of all my bad guy stats. I created an offline stat generator to create stat blocks for the enemies that I use. This is necessary because we’ve customized the 4E mechanics so drastically in our campaign.

Thus, this serves as a place full of my DS monsters, with stats that are consistent with things like Active Defense.

Unfortunately, I don’t want my players stumbling upon stats for certain things, so a lot of content is hidden in the DM only area. Some day I’ll make that content visible.

-Gravedigga

Caveats

Special thanks to OP user ChainsawXIV and his monster stat block.

Dwarf edit top
Dwarf Cutter (PC stats)
Level 2 Soldier

Medium Natural Humanoid (dwarf)
XP 0
Initiative +2 ? Senses Perception +2 Insight +0
HP 32, Bloodied 16, Surges 10
AC 14/9 (2/-3), Fortitude 16/11 (4/-1), Reflex 14/9 (2/-3), Will 15/10 (3/-2)
Saves +5 against poisons
Resists None
Speed 5
Action Points 0
Carrikal (Standard, At-Will) ? Weapon
+15 (5) v AC; 1d8+3, brutal 1
Jawaxe (Standard, At-Will) ? Weapon
+15 (5) v AC; Range 5/10, 1d6+2
Stand Your Ground
When forced to move, reduce forced movement 1; when knocked prone roll save to stay up.
Alignment Unaligned ? Languages Common, Dwarven
Skills Athletics +2, Dungeoneering +2, Endurance +3, Intimidate +2
Str 17 (+4) Dex 10 (+3) Wis 15 (+3)
Con 16 (+4) Int 10 (+1) Cha 12 (+2)
Equipment Erdlu hide, 5 jawaxes

Dwarf Assaulter (PC stats)
Level 5 Soldier

Medium Natural Humanoid (dwarf)
XP 0
Initiative +0 ? Senses Perception +1 Insight +0
HP 30, Bloodied 15, Surges 9
AC 16/11 (4/-1), Fortitude 17/12 (5/0), Reflex 15/10 (3/-2), Will 15/10 (3/-2)
Saves +5 versus poisons
Resists None
Speed 5
Action Points 0
Stone Gythka (Standard, At-Will) ? Weapon
+16 (6) v AC; Reach 2, 1d10+2
Crossbow (Standard, At-Will) ? Weapon
+13 (3) v AC; Range 15/30, 1d6 -1
Stand Your Ground
When forced to move, reduce forced movement 1; when knocked prone roll save to stay up.
Alignment Unaligned ? Languages Common, dwarven
Skills Athletics +1, Dungeoneering +1, Endurance +2
Str 17 (+5) Dex 11 (+2) Wis 13 (+3)
Con 14 (+4) Int 11 (+2) Cha 10 (+2)
Equipment Erdlu hide, 20 stone bolts

Western Stone Dwarven Disciple
Level 7 Soldier

Medium Natural Humanoid
XP 0
Initiative +8 ? Senses Perception +3 Insight +2
HP 34, Bloodied 17, Surges 10
AC 16/11 (4/-1), Fortitude 19/14 (7/2), Reflex 16/11 (4/-1), Will 16/11 (4/-1)
Saves +0
Resists None
Speed 5
Action Points 0
Stone Fist (Standard, At-Will)
+19 (9) v AC; 1d8+3 and slide enemy 1
Strike the Ki (Standard, At-Will)
+18 (8) v F; 3 damage and target is prone
Stone Fist Flurry (Once per round after hitting target in melee)
Target takes 6dmg
Alignment Unaligned ? Languages Common
Skills Athletics +2, Bluff +1, Endurance +1, Heal +2, History +2, Nature +1
Str 16 (+6) Dex 12 (+4) Wis 12 (+4)
Con 18 (+7) Int 11 (+3) Cha 9 (+2)
Equipment None

Dwarf Bolter (PC stats)
Level 4 Artillery

Medium Natural Humanoid (dwarf)
XP 0
Initiative +5 ? Senses Perception +2 Insight +0
HP 28, Bloodied 14, Surges 9
AC 18/13 (6/1), Fortitude 17/12 (5/0), Reflex 18/13 (6/1), Will 15/10 (3/-2)
Saves +5 against poisons
Resists None
Speed 5
Action Points 0
Carrikal (Standard, At-Will) ? Weapon
+14 (4) v AC; 1d8+1, brutal 1
Crossbow (Standard, At-Will) ? Weapon
+15 (5) v AC; Range 15/30, 1d8+2
Stable shooter
+2 attack and +1d6 damage at range when target has no cover
Stand Your Ground
When forced to move, reduce forced movement 1; when knocked prone roll save to stay up.
Alignment Unaligned ? Languages Common, Dwarven
Skills Athletics +1, Dungeoneering +2, Endurance +2
Str 13 (+3) Dex 16 (+5) Wis 12 (+3)
Con 16 (+5) Int 10 (+2) Cha 10 (+2)
Equipment Erdlu hide, 20 stone head bolts

Dwarf Giant Mauler (PC stats)
Level 7 Soldier

Medium Natural Humanoid (dwarf)
XP 0
Initiative +5 ? Senses Perception +3 Insight +0
HP 44, Bloodied 22, Surges 12
AC 18/13 (6/1), Fortitude 20/15 (8/3), Reflex 16/11 (4/-1), Will 16/11 (4/-1)
Saves +5 against poisons
Resists None
Speed 5
Action Points 0
Giant Breaker (Standard, At-Will) ? Weapon
+17 (7) v AC; 2d6+3, brutal 1, weapon breaks on max damage
Javelin (Standard, At-Will) ? Weapon
+18 (8) v AC; Range 5/10, 1d6+3
Stubborn (II, when enemy tries to force move or knock prone)
Dwarf makes a melee basic attack against the enemy
Stand Your Ground
When forced to move, reduce forced movement 1; when knocked prone roll save to stay up.
Alignment Unaligned ? Languages Common, Dwarven, Giant
Skills Athletics +3, Dungeoneering +1, Endurance +3, Intimidate +2
Str 19 (+7) Dex 13 (+4) Wis 13 (+4)
Con 20 (+8) Int 11 (+3) Cha 10 (+3)
Equipment Erdlu hide, 5 erdlu beak javelins

Western Stone Dwarven Initiate
Level 2 Soldier

Medium Natural Humanoid
XP 0
Initiative +3 ? Senses Perception +1 Insight +0
HP 32, Bloodied 16, Surges 9
AC 14/9 (2/-3), Fortitude 16/11 (4/-1), Reflex 14/9 (2/-3), Will 13/8 (1/-4)
Saves +0
Resists None
Speed 5
Action Points 0
Stone Fist (Standard, At-Will)
+15 (5) v AC; 1d6+2
Strike the Ki (Standard, At-Will)
+15 (5) v F; 2 damage and target is prone
Alignment Unaligned ? Languages Common
Skills Athletics +1, Endurance +1, Heal +1, History +1
Str 14 (+3) Dex 12 (+2) Wis 11 (+1)
Con 16 (+4) Int 10 (+1) Cha 8 (+0)
Equipment None

Western Stone Dwarven Psion Disciple
Level 8 Controller

Medium Natural Humanoid
XP 0
Initiative +9 ? Senses Perception +4 Insight +2
HP 31, Bloodied 15, Surges 8
AC 18/13 (6/1), Fortitude 18/13 (6/1), Reflex 18/13 (6/1), Will 20/15 (8/3)
Saves +0
Resists None
Speed 5
Action Points 0
Futility is YOU (Standard, At-Will) ? Psychic
+20 (10) v W; target dazed and weakened UEoNT
You will Succumb (Standard, At-Will) ? Psychic
+20 (10) v W; Range 10/20, 1d4+4 and target weakened UEoNT
Indifference Sieve (Standard, Recharge ) ? Psychic
+20 (10) v W; Range 10/20, 1d4+4 and target stunned UEoNT
Alignment Unaligned ? Languages Common
Skills Athletics +2, Bluff +1, Endurance +2, History +1, Nature +1
Str 11 (+4) Dex 10 (+4) Wis 18 (+8)
Con 15 (+6) Int 15 (+6) Cha 14 (+6)
Equipment None

Elf edit top
Elf Scout
Level 2 Skirmisher

Medium Natural Humanoid
XP 0
Initiative +7 ? Senses Perception +10 Insight +0
HP 31, Bloodied 15
AC 19/14, Fortitude 15/10, Reflex 17/12, Will 15/10
Saves +0
Resists None
Speed 7
Action Points None
Stone Puchik (Standard, At-Will) ? Weapon
+13 v AC; 1d6, 1d6+6 crit
Stone Dagger (Standard, At-Will) ? Weapon
+16 v AC; Ranged 5/10; 1d4+2
Two-Weapon Rend (Standard, Recharge ) ? Weapon
+13 v AC; The Scout makes two puchik attacks, if both hit +4 damage
Combat Advantage
Scout deals +1d6 damage with CA
Alignment Unaligned ? Languages Common, Elven
Skills Nature +4, Stealth +4
Str 12 (+2) Dex 18 (+5) Wis 14 (+3)
Con 15 (+3) Int 10 (+1) Cha 12 (+2)
Equipment Kank breast plate, 5 stone daggers

Gith edit top
Gith Claw
Level 6 Skirmisher

Medium Natural Humanoid
XP 0
Initiative +7 ? Senses Perception +2 Insight +0
HP 30, Bloodied 15
AC 18/13, Fortitude 19/14, Reflex 17/12, Will 16/11
Saves +0
Resists None
Speed 8
Action Points 0
Bone Claw (Standard, At-Will) ? Weapon
+19 v AC; 1d6+3, 1d6+5 while bloodied
Leaping charge (Standard, At-Will) ? Weapon
Claw charges and makes 2 claw attacks against the target. Requires 2 square running start.
Mobile Attack (Standard, At-Will) ? Weapon
Claw moves up to 4 squares and makes melee basic attack anywhere in movement. Does not provoke OA when moving away from target of attack.
Pack Attack
Gith melee attacks deal +5 damage when target has two or more gith adjacent
Alignment Chaotic Evil ? Languages Gith
Skills Intimidate +3
Str 19 (+7) Dex 15 (+5) Wis 12 (+4)
Con 14 (+5) Int 9 (+2) Cha 7 (+1)
Equipment Erdlu hide

Half-Giant edit top
Half Giant Half Wit
Level 4 Soldier

Large Natural Humanoid
XP 0
Initiative +2 ? Senses Perception +0 Insight +0
HP 68, Bloodied 34, Surges 11
AC 14/9 (2/-3), Fortitude 19/14 (7/2), Reflex 14/9 (2/-3), Will 13/8 (1/-4)
Saves +0
Resists None
Speed 8
Action Points 0
Club (Standard, At-Will) ? Weapon
+18 (8) v AC; 1d8+5
Alignment Unaligned ? Languages Common
Skills Athletics +1, Endurance +1
Str 20 (+7) Dex 11 (+2) Wis 9 (+1)
Con 18 (+6) Int 7 (+0) Cha 8 (+1)
Equipment None

Half-Giant Gladiator
Level 14 Soldier

Large Natural Humanoid
XP 0
Initiative +9 ? Senses Perception +4 Insight +0
HP 78, Bloodied 39
AC 23/18, Fortitude 25/20, Reflex 23/18, Will 19/14
Saves +0
Resists None
Speed 8
Action Points 0
Large Macuahuitl (Standard, At-Will) ? Weapon
+24 v AC; Reach 2; 2d6+5, 2d6+17 crit, brutal 2
Vorpal Sweep (Standard, Recharge ) ? Weapon
+24 v AC; Close burst 2; as Macuahuitl and ongoing 5
Alignment Unaligned ? Languages Common
Skills Intimidate +4
Str 23 (+13) Dex 19 (+11) Wis 10 (+7)
Con 23 (+13) Int 8 (+6) Cha 6 (+5)
Equipment None

Half-Giant Thug
Level 8 Brute

Large Natural Humanoid
XP 0
Initiative +4 ? Senses Perception +2 Insight +0
HP 78, Bloodied 39
AC 16/11, Fortitude 21/16, Reflex 16/11, Will 16/11
Saves +0
Resists None
Speed 8
Action Points 0
Large Datchi club (Standard, At-Will) ? Weapon
+20 v AC; Reach 2; 2d6+4
Angry Smash (Standard, Recharge ) ? Weapon
+20 v AC; Giant makes a club attack with two attack rolls, using the better result
Alignment Unaligned ? Languages Common
Skills
Str 21 (+9) Dex 11 (+4) Wis 11 (+4)
Con 19 (+8) Int 7 (+2) Cha 8 (+3)
Equipment None

Kalak’s Guard
Level 18 Soldier

Large Natural Humanoid
XP 0
Initiative +12 ? Senses Perception +3 Insight +2
HP 72, Bloodied 36, Surges 12
AC 27/22 (15/10), Fortitude 28/23 (16/11), Reflex 24/19 (12/7), Will 23/18 (11/6)
Saves +0
Resists None
Speed 8
Action Points 1
Steel Executioner’s Axe (Standard, At-Will) ? Weapon
+28 (18) v AC; Reach 2, 2d6+7, brutal 2, 2d6+19 crit
Threatening Reach 0
OAs against all enemies within 2
Resolve (IR, when miss a save, Recharge )
Reroll save at +2
Swat (IR, when enemy within reach closes with Kalak)
+28 v F; Guard pushes target 3
Alignment Unaligned ? Languages None
Skills Athletics +1, Endurance +1, History +1, Intimidation +2
Str 24 (+16) Dex 16 (+12) Wis 14 (+11)
Con 20 (+14) Int 11 (+9) Cha 9 (+8)
Equipment Mekillot Breast Plate

Halfling edit top
Human edit top
Escaped Slave (PC stats)
Level 4 Soldier

Medium Natural Humanoid
XP 0
Initiative +3 ? Senses Perception +2 Insight +0
HP 30, Bloodied 15, Surges 9
AC 14/9 (2/-3), Fortitude 17/12 (5/0), Reflex 14/9 (2/-3), Will 15/10 (3/-2)
Saves +1
Resists None
Speed 6
Action Points None
Bone-in-stone (Standard, At-Will) ? Weapon
+16 (6) v AC; 1d8+3
Sling (Standard, At-Will) ? Weapon
+13 (3) v AC; Ranged 10/20; 1d6 – 1
Alignment Unaligned ? Languages Common
Skills Athletics +4, Endurance +4
Str 16 (+5) Dex 11 (+2) Wis 12 (+3)
Con 14 (+4) Int 10 (+2) Cha 13 (+3)
Equipment 20 stone bullets

Wicked Assassin (PC stats)
Level 18 ControllerPC

Medium Natural Humanoid
XP 0
Initiative +19 ? Senses Perception +1 Insight +3
HP 32, Bloodied 16, Surges 10
AC 28/23 (16/11), Fortitude 25/20 (13/8), Reflex 28/23 (16/11), Will 27/22 (15/10)
Saves +1
Resists None
Speed 6
Action Points 0
Unnerving Longsword (Standard, At-Will) ? Weapon, Psychic
+25 (15) v AC; 1d8+3 and target grants CA UEoNT
Mind Grip (Standard, At-Will) ? Psychic
+27 (17) v W; Ranged 10, 1d10+6 damage and slide target 5
Double Attack (Standard, At-will) ? Weapon, Psychic
Make longsword (@1d8 and CA) or mind grip (@1d10) attack, move speed, make longsword or mind grip attack
Mind Assassination (Standard, Encounter) ? Psychic
+28 (18) v W; Close burst 5, targets enemies, 1d10+6 damage and ongoing 5 (save ends)
Tide of Woe (IR, when enemy in range takes psychic damage, at-will) ? Fear, Psychic
Ranged 10, no attack roll, target is prone
Telekinetic Leap (Move, at-will) ? Augmentable
Ranged 10, self or target can fly 5, must end fly on ground or fall
Alignment Unaligned ? Languages Common
Skills Athletics +2, Bluff +2, Intimidate +5, Psionics +3, Stealth +2
Str 17 (+12) Dex 25 (+16) Wis 22 (+15)
Con 18 (+13) Int 20 (+14) Cha 23 (+15)
Equipment

Tactical Assassin
Level 18 LeaderPC

Medium Natural Humanoid
XP 0
Initiative +18 ? Senses Perception +2 Insight +2
Infectious Alacrity Aura 3, allies +4 init and auto surprise round until first enemy action
HP 37, Bloodied 18, Surges 9
AC 29/24 (17/12), Fortitude 25/20 (13/8), Reflex 27/22 (15/10), Will 24/19 (12/7)
Saves +0
Resists None
Speed 6
Action Points 0
Calhulaks of Shame (Standard, At-Will) ? Psychic
+25 (15) v W; Reach 2, 2d4+3 and target weakened UEoNT
Confusing Calhulaks (Standard, At-Will) ? Psychic
+24 (14) v R; Reach 2, 1d4+2 and target restained UEoNT; sustain minor, can sustain up to two targets (one with each end of weapon)
Hand Crossbow (Standard, At-Will)
+24 (14) v AC; Ranged 10/20, 1d6+3
Dude, MOVE! (Move, At-Will)
Each ally within 5 shifts 3
Direct the Strike (Standard, At-Will)
Range 5, targets ally. Target makes basic attack as free action against enemy you can see within 10.
Aversion, Déjà Vu, Distract, Sense Link
As Wild Talent
Alignment Unaligned ? Languages Common, Dwarven, Elven, Githish
Skills Athletics +2, Bluff +3, Diplomacy +3, Heal +2, History +3, Stealth +2, Streetwise +2
Str 17 (+12) Dex 16 (+12) Wis 14 (+11)
Con 15 (+11) Int 23 (+15) Cha 15 (+11)
Equipment none

Tyrian Shock Troop
Level 11 Skirmisher

Medium Natural Humanoid
XP 0
Initiative +8 ? Senses Perception +5 Insight +5
HP 38, Bloodied 19, Surges 9
AC 25/20 (13/8), Fortitude 21/16 (9/4), Reflex 21/16 (9/4), Will 18/13 (6/1)
Saves +1
Resists None
Speed 6
Action Points 0
Zerka (Standard, At-Will)
+21 (11) v AC; 1d8+4, target impaled on max dmg; impaled targets are immobilized.
Zerka (Standard, At-Will)
+21 (11) v AC; Range 5/10; 1d8+4, target impaled on max dmg
Remove Zerka (Minor, At-Will)
+21 (11) v F; Remove Zerka from impaled target, 4dmg
Trip (Minor, At-Will)
+21 (11) v F; Target impaled by Zerka now prone
Alignment Unaligned ? Languages Common
Skills Athletics +1, Endurance +1, History +1, Intimidation +3
Str 19 (+9) Dex 18 (+9) Wis 13 (+6)
Con 14 (+7) Int 12 (+6) Cha 9 (+4)
Equipment Inix Scale

Templar of Tyr
Level 7 Artillery

Medium Natural Humanoid
XP 0
Initiative +3 ? Senses Perception +2 Insight +1
HP 22, Bloodied 11, Surges 6
AC 19/14 (7/2), Fortitude 15/10 (3/-2), Reflex 19/14 (7/2), Will 18/13 (6/1)
Saves +1
Resists None
Speed 6
Action Points 0
Steel Dagger (Standard, At-Will) ? Weapon
+16 (6) v AC; 1d4
Bone Dagger (Standard, At-Will) ? Weapon
+17 v AC; 1d4-1
Flame Entaglement (Standard, At-Will) ? Fire, Psychic
+18 (8) v R; Range 10, 1d8+4 and target slowed
Dire Radiance (Standard, At-Will) ? Fire, Psychic
+18 v F; Range 10, 1d6+4 and 1d6+4 if target moves closer before EoNT
Kalak’s Favor (Free, Recharge )
Reroll d20 and use better
Alignment Unaligned ? Languages None
Skills Arcana +1, Athletics +1, Bluff +2, Diplomacy +1, History +2, Intimidation +1, Streetwise +1
Str 11 (+3) Dex 14 (+5) Wis 15 (+5)
Con 10 (+3) Int 19 (+7) Cha 16 (+6)
Equipment None

Human Bandit (PC stats)
Level 2 Skirmisher

Medium Natural Humanoid
XP 0
Initiative +6 ? Senses Perception +1 Insight +0
HP 29, Bloodied 14, Surges 8
AC 16/11 (4/-1), Fortitude 14/9 (2/-3), Reflex 16/11 (4/-1), Will 14/9 (2/-3)
Saves +1
Resists None
Speed 6
Action Points None
Datchi Club (Standard, At-Will) ? Weapon
+13 (3) v AC; 2d4, shift 1
Dazing Strike (Standard, Encounter) ? Weapon
+13 (3) v AC; 2d4, target dazed until end of bandit’s next turn, shift 1
Stone Dagger (Standard, At-Will) ? Weapon
+15 (5) v AC; 1d4+2; Ranged 5/10
Combat Advantage
Bandit deals +1d6 damage with CA
Alignment Unaligned ? Languages Common
Skills Stealth +4, Streetwise +4, Thievery +4
Str 12 (+2) Dex 17 (+4) Wis 11 (+1)
Con 13 (+2) Int 10 (+1) Cha 12 (+2)
Equipment 5 stone daggers

Human Guard (PC stats)
Level 4 Soldier

Medium Natural Humanoid
XP 0
Initiative +5 ? Senses Perception +0 Insight +0
HP 31, Bloodied 15, Surges 9
AC 18/13 (6/1), Fortitude 17/12 (5/0), Reflex 16/11 (4/-1), Will 15/10 (3/-2)
Saves +1
Resists None
Speed 6
Action Points None
Bone Gythka (Standard, At-Will) ? Weapon
+16 (6) v AC; 1d10+2
Powerful Strike (Standard, Recharge ) ? Weapon
+16 (6) v AC; 1d10+7 and prone
Crossbow (Standard, At-Will) ? Weapon
+14 (4) v AC; Ranged 15/30; 1d8+1
Alignment Unaligned ? Languages Common
Skills None
Str 16 (+5) Dex 14 (+4) Wis 11 (+2)
Con 15 (+4) Int 10 (+2) Cha 12 (+3)
Equipment Kank Breast Plate, 20 bone bolts

Deft Assassin (PC stats)
Level 18 StrikerPC

Medium Natural Humanoid
XP 0
Initiative +19 ? Senses Perception +3 Insight +1
HP 30, Bloodied 15, Surges 7
AC 30/25 (18/13), Fortitude 23/18 (11/6), Reflex 28/23 (16/11), Will 25/20 (13/8)
Saves +1
Resists None
Speed 7
Action Points 0
Venomsteel Rapier +1 (Standard, At-Will) ? Weapon, Poison
+30 (20) v AC; 1d8+7 and ongoing 5 poison (save ends)
Hand Crossbow (Standard, At-Will) ? Weapon
+28 (18) v AC; Ranged 10/20, 1d6+7
Double Attack (Standard, At-will) ? Weapon, Poison
Make crossbow (@1d6+1) or rapier (@1d6+1 and ongoing) attack, shift 2, make another rapier or crossbow attack
Control Light, Control Sound
As Wild Talent
Combat Advantage
deal +2d6 damage with CA
Alignment Unaligned ? Languages Common
Skills Athletics +2, Dungeoneering +1, Stealth +4, Thievery +3
Str 14 (+11) Dex 24 (+16) Wis 19 (+13)
Con 13 (+10) Int 14 (+11) Cha 16 (+12)
Equipment Bracers of Psionic Force

Western Stone Human Disciple
Level 8 Skirmisher

Medium Natural Humanoid
XP 0
Initiative +8 ? Senses Perception +3 Insight +2
HP 28, Bloodied 14, Surges 7
AC 20/15 (8/3), Fortitude 17/12 (5/0), Reflex 20/15 (8/3), Will 17/12 (5/0)
Saves +1
Resists None
Speed 6
Action Points 0
Leaking Hand (Standard, At-Will)
+21 (11) v AC; 1d8+4 and shift 2
Trip (Standard, At-Will)
+20 (10) v R; 4 damage and target is prone
Leaking Flurry (Once per round after hitting target in melee)
Target takes 3dmg and slide 1
Alignment Unaligned ? Languages Common
Skills Athletics +1, Bluff +2, Endurance +1, Heal +1, History +2, Nature +1
Str 12 (+5) Dex 18 (+8) Wis 12 (+5)
Con 12 (+5) Int 13 (+5) Cha 10 (+4)
Equipment None

Western Stone Human Initiate
Level 2 Skirmisher

Medium Natural Humanoid
XP 0
Initiative +4 ? Senses Perception +1 Insight +0
HP 26, Bloodied 13, Surges 6
AC 15/10 (3/-2), Fortitude 14/9 (2/-3), Reflex 15/10 (3/-2), Will 13/8 (1/-4)
Saves +1
Resists None
Speed 6
Action Points 0
Leaking Hand (Standard, At-Will)
+16 (6) v AC; 1d4+1 and shift 1
Trip (Standard, At-Will)
+15 (5) v R; 2 damage and target is prone
Alignment Unaligned ? Languages Common
Skills Athletics +1, Bluff +1, Endurance +1, History +1
Str 12 (+2) Dex 15 (+3) Wis 11 (+1)
Con 10 (+1) Int 12 (+2) Cha 9 (+0)
Equipment None

Mul edit top
Andros Mul Captain
Level 13 Skirmisher

Medium Natural Humanoid
XP 0
Initiative +8 ? Senses Perception +3 Insight +1
HP 41, Bloodied 20, Surges 10
AC 25/20 (13/8), Fortitude 21/16 (9/4), Reflex 21/16 (9/4), Will 20/15 (8/3)
Saves +0
Resists None
Speed 6
Action Points 0
Calhulaks (Standard, At-Will)
+22 (12) v AC; Reach 2, 2d4+5
Confusing Calhulaks (Standard, At-Will) ? Psychic
+21 (11) v R; Reach 2, 1d4+3 and target grabbed; can sustain up to two grabs (one with each end of weapon)
Hand Crossbow (Standard, At-Will)
+20 (10) v AC; Ranged 10/20, 1d6+2
Evasive Chop (Standard, At-Will)
+21 (11) v AC; As Calhulaks, and shift 1 before and after attack
Warrior’s Surge (Standard, while bloodied, encounter) ? Healing
Make melee basic, spend healing surge
Matter Agitation
As Wild Talent
Alignment Unaligned ? Languages Common
Skills Athletics +2, Endurance +2, History +3, Intimidation +2, Streetwise +1
Str 20 (+11) Dex 14 (+8) Wis 12 (+7)
Con 17 (+9) Int 16 (+9) Cha 15 (+8)
Equipment Inix scale

Mul Laborer
Level 5 Soldier

Medium Natural Humanoid
XP 0
Initiative +3 ? Senses Perception +0 Insight +0
HP 34, Bloodied 17, Surges 11
AC 15/10 (3/-2), Fortitude 18/13 (6/1), Reflex 15/10 (3/-2), Will 14/9 (2/-3)
Saves +0
Resists None
Speed 6
Action Points 0
Carrikal (Standard, At-Will) ? Weapon
+16 (6) v AC; 1d8+3, brutal 1
Warrior’s Surge (Standard, while bloodied, encounter) ? Weapon, Healing
Make melee basic, spend healing surge
Alignment Unaligned ? Languages Common
Skills Athletics +2, Endurance +2, Intimidate +1
Str 16 (+5) Dex 12 (+3) Wis 11 (+2)
Con 18 (+6) Int 10 (+2) Cha 8 (+1)
Equipment None

Jarko Nanos Gladiator (PC stats)
Level 5 Skirmisher

Medium Natural Humanoid
XP 0
Initiative +7 ? Senses Perception +3 Insight +0
HP 41, Bloodied 20, Surges 10
AC 16/11 (4/-1), Fortitude 18/13 (6/1), Reflex 16/11 (4/-1), Will 16/11 (4/-1)
Saves +0
Resists None
Speed 6 (8 when charging)
Action Points 0
Carrikal (Standard, At-Will) ? Weapon
+17 (7) v AC; 1d8+3, Brutal 1
Bone javelin (Standard, At-Will) ? Weapon
+17 (7) v AC; Ranged 5/10, 1d6+3
Evasive Chop (Standard, At-Will)
As carrikal, and shift 1 before and after attack
Draw First Blood
Extra 1d10 melee damage against any target not yet damaged in the encounter
Warrior’s Surge (Standard, only while bloodied, Encounter) ? Healing, Weapon
Make melee basic, spend healing surge, regain 10hp
Alignment Unaligned ? Languages Common, Dwarvish
Skills Athletics +3, Endurance +3, Intimidate +2
Str 19 (+6) Dex 14 (+4) Wis 14 (+4)
Con 17 (+5) Int 10 (+2) Cha 8 (+1)
Equipment 2 bone javelins

Thri-kreen edit top
Other edit top
Erdlu (PC stats)
Level 2 Skirmisher

Medium Natural Beast
XP 0
Initiative +4 ? Senses Perception +3 Insight +0
HP 28, Bloodied 14, Surges 8
AC 18/13 (6/1), Fortitude 14/9 (2/-3), Reflex 16/11 (4/-1), Will 15/10 (3/-2)
Saves +0
Resists None
Speed 10, gallop 30
Action Points 0
Kick (Standard, At-Will)
+12 (2) v AC; 1d8 – 1
Bite (Standard, At-Will)
+16 (6) v AC; 1d6+3
Flite risk (IR, when seeing another erdlu reduced to 0hp, encounter)
Erdlu gallops in a random direction away from the death and gets +5 to endurance checks to keep galloping on its turns
Pack attack (IR, when seeing a predator become bloodied, at-will)
Erdlu charges predator at gallop and makes a kick attack at +2
Alignment Unaligned ? Languages None
Skills Athletics +2, Endurance +4
Str 9 (+0) Dex 17 (+4) Wis 15 (+3)
Con 12 (+2) Int 2 (-3) Cha 10 (+1)
Equipment none

Riding Crodlu (PC stats)
Level 5 Brute

Large Natural Beast (mount)
XP 0
Initiative +2 ? Senses Perception +3 Insight +1 Blindsight 10
HP 70, Bloodied 35, Surges 11
AC 17/12 (5/0), Fortitude 17/12 (5/0), Reflex 16/11 (4/-1), Will 14/9 (2/-3)
Saves +0
Resists None
Speed 10, gallop 25
Action Points 0
Claw rake (Standard, At-Will)
+16 (6) v AC; 1d4+3
Double claw rake (Standard, At-Will)
Crodlu makes two claw rake attacks against the same target, if both hit the target is grabbed and crodlu makes bite attack as free action
Bite (Standard, At-Will)
+16 (6) v AC, +19 (9) v R if target grabbed; 1d8+3
Pounce (Standard, only while mounted, Recharge )
+14 (4) v F; 1d8+3, target is prone and immobilized
Alignment Unaligned ? Languages none
Skills Athletics +2, Endurance +3
Str 15 (+4) Dex 12 (+3) Wis 10 (+2)
Con 15 (+4) Int 2 (-2) Cha 10 (+2)
Equipment none

Mekillot
Level 9 Brute

Gargantuan Natural Beast (mount)
XP 0
Initiative +4 ? Senses Perception +1 Insight +0
HP 328, Bloodied 164, Surges 14
AC 24/19 (12/7), Fortitude 27/22 (15/10), Reflex 16/11 (4/-1), Will 19/14 (7/2)
Saves +0
Resists None
Speed 8, gallop 16
Action Points 0
Bite (Standard, At-Will)
+25 (15) v R; Reach 2, 2d6+11 and target is grabbed
Clamping jaws (Standard, versus grabbed target, At-Will)
+25 (15) v F; 2d6+11, miss: half damage
Swallow (Standard, bloodied and grabbed target, At-Will)
+23 (13) v F; Mekillot swallows a bloodied large or smaller creature it is grabbing. The swallowed target is inside the mekillot and is dazed, grabbed, and restrained until it is no longer swallowed. The only attacks the swallowed target can make are basic attacks. At the start of each of the mekillots’s turns, the swallowed target takes 10 damage. When the mekillot dies, the target is no longer swallowed and can escape as a move action.
Stamp (Standard, At-Will)
+23 (13) v AC; Reach 2, 1d8+11 and target is prone
Trampling charge
When charging, the mekillot moves through spaces of medium or smaller creatures, making a stamp attack against each.
Squish (IR, when creature gets under mekillot, At-Will)
+23 (13) v R; 3d6+11, stunned (save ends), and restrained (until escape or the mekillot moves or stands up). The mekillot is aware of its softer underbelly. Any creature that moves under the mekillot triggers this IR wherein the mekillot drops its full bulk onto the target.
Alignment Unaligned ? Languages none
Skills Endurance +2
Str 28 (+13) Dex 11 (+4) Wis 16 (+7)
Con 21 (+9) Int 2 (+0) Cha 5 (+1)
Equipment none

Kank Soldier
Level 4 Soldier

Large Natural Beast (mount)
XP 0
Initiative +4 ? Senses Perception +2 Insight+0 Tremorsense 10
HP 60, Bloodied 30, Surges 9
AC 20/15 (8/3), Fortitude 16/11 (4/-1), Reflex 17/12 (5/0), Will 13/8 (1/-4)
Saves +0
Resists None
Speed 9
Action Points 0
Grasping Mandibles (Standard, At-Will)
+16 (6) v R; 1d6+2 and target grabbed
Sting (Standard, versus grabbed target, At-Will) ? Poison
+15 (5) v F; 1d6+2 and ongoing 5
Death Convulsion (IR, when reduced to 0hp, encounter)
+16 (6) v R; Close burst 1, target prone
Hive Drone Frenzy (IR, when kank within 10 reduced to 0ph, At-Will)
Kank shifts 2 and makes grasping mandibles attack
Skitter (Move, At-Will)
Kank shifts 2
Alignment Unaligned ? Languages none
Skills Athletics +2, Endurance +2
Str 12 (+3) Dex 15 (+4) Wis 9 (+1)
Con 14 (+4) Int 2 (-2) Cha 4 (-1)
Equipment none

Silk Wyrm
Level 8 Lurker

Huge natural beast
XP 0
Initiative +10 ? Senses Perception +3 Insight +0
HP 112, Bloodied 56
AC 23/18, Fortitude 19/14, Reflex 21/16, Will 18/13
Saves +0
Resists None
Speed 6, fly 6 (clumsy), overland 8
Action Points 0
Bite (Standard, At-Will) ? Poison
+21 v AC; 1d8 and target stunned (save ends), Aftereffect target dazed and immobilized (save ends both)
Shadow Form (minor, at-will) ? Shadw
Wyrm assumes shadow form and is nearly invisible in shadows and darkness
Alignment Unaligned ? Languages none
Skills
Str 16 (+7) Dex 20 (+9) Wis 15 (+6)
Con 16 (+7) Int 6 (+2) Cha 10 (+4)
Equipment none

Tigone of the Ringing Mountains
Level 6 Lurker

Medium Natural Beast
XP 0
Initiative +10 ? Senses Perception +4 Insight +2
HP 28, Bloodied 14, Surges 9
AC 20/15 (8/3), Fortitude 18/13 (6/1), Reflex 20/15 (8/3), Will 18/13 (6/1)
Saves +0
Resists None
Speed 8
Action Points 0
Claw (Standard, At-Will) ? Psychic
+20 (10) v W; 1d8+2
Throat maul (Standard, against grabbed target)
+18 v F; 2d4+2 and ongoing 5 and target escapes grab at -5
Leaping Pounce (Standard, At-Will)
+20 (10) v AC; Tigone charges and makes two claw attacks. If both hit, target is prone and grabbed.
Blur of Fur (Minor, At-Will)
Tigone moves its speed
Anchored Navigation, Catfall, Cloud Mind, Distract, Sense Link (Standard, At-Will)
As the Wild Talent
Sneak Attack
2d6 extra damage with CA 1/round
Alignment Unaligned ? Languages None
Skills Athletics +2,Endurance +2, Nature +2, Psionics +2, Stealth +2
Str 15 (+5) Dex 21 (+8) Wis 17 (+6)
Con 16 (+6) Int 2 (+-1) Cha 12 (+4)
Equipment None

Gaj
Level 8 Elite Controller

Medium aberrant beast
XP 0
Initiative +5 ? Senses Perception +1 Insight +3, Darkvision, Tremorsense 5
HP 30, Bloodied 15, Surges 8
AC 21/16 (9/4), Fortitude 21/16 (9/4), Reflex 17/12 (5/0), Will 23/18 (11/6)
Saves +2
Resists
Speed 6, burrow 3
Action Points 2
Mandibles (Standard, At-Will) ? Weapon
+20 (10) v AC; 1d8+3 and target grabbed
Feathery Probe (Minor, against grabbed target, at-will) ? Psychic
+22 (12) v W; 1d4+5 and target dazed and ongoing 5 (save ends both)
Mind Wrench (Standard, Recharge ) ? Pyschic, Charm
+22 (12) v W; Burst 3, one target in burst, target dominated (save ends)
Stilling Presence (Standard, At-Will) ? Psychic
+22 (12) v W; Ranged 10, 1 or 2 targets; 1d6+5 and target restrained
Aversion, Send Thoughts (Standard, At-Will)
as the wild talent
Force Wave (IR, when hit by melee attack, recharge when Feathery Probe hits) ? Force
+21 (11) v F; Burst 2, all targets in burst, push target 3 and -2 attack UEoNT
Alignment Chaotic Evil ? Languages telepathy 10
Skills Bluff +3, Stealth +4
Str 17 (+7) Dex 13 (+5) Wis 15 (+6)
Con 14 (+6) Int 11 (+4) Cha 20 (+9)
Equipment None

B’rohg Warrior
Level 10 Soldier

Large natural humanoid
XP 0
Initiative +9 ? Senses Perception +3 Insight +0
HP 68, Bloodied 34, Surges 11
AC 21/16 (9/4), Fortitude 23/18 (11/6), Reflex 20/15 (8/3), Will 21/16 (9/4)
Saves +0
Resists
Speed 6
Action Points 0
Spear (Standard, At-Will) ? Weapon
+21 (11) v AC; Reach 2, 1d10+5 and target marked UEoNT
Rock (Standard, At-Will) ? Weapon
+21 (11) v AC; Ranged 20, 1d8+5 and target prone
Double Attack (Standard, At-Will) ? Weapon
Make two basic attacks
Taunt (Standard, Recharge when bloodied)
Mark all enemies in close burst 2
Alacrity (OA, when marked enemy moves, At-Will) ? Weapon
+21 (11) v AC; Reach 2, 1d10+5 and shift 1
Alignment Unaligned ? Languages Giant
Skills Athletics +3, Nature +3
Str 21 (+10) Dex 15 (+7) Wis 18 (+9)
Con 18 (+9) Int 6 (+3) Cha 8 (+4)
Equipment None

Kluzd
Level 7 Brute

Medium Natural Beast
XP 0
Initiative +4 ? Senses Perception +4 Insight +0
HP 36, Bloodied 18
AC 19/14, Fortitude 19/14, Reflex 16/11, Will 17/12
Saves +0
Resists None
Speed 6, climb 4
Action Points 0
Bite (Standard, At-Will)
+19 v AC; 1d8+4 and ongoing 5 and the target is grabbed
Viscious Bite (Standard, At-Will) ?
Grabbed target only, automatic hit; 1d8+4
Expert Flanker
Kluzd gains +2 attack against any target it flanks.
Alignment Unaligned ? Languages None
Skills Endurance +4, Stealth+3
Str 18 (+7) Dex 13 (+4) Wis 14 (+5)
Con 16 (+6) Int 2 (-1) Cha 7 (+1)
Equipment None

Roc
Level 14 Skirmisher

Huge Natural Beast
XP 0
Initiative +16 ? Senses Perception +8 Insight +0
HP 160, Bloodied 80
AC 28/23, Fortitude 26/21, Reflex 26/21, Will 22/17
Saves +0
Resists None
Speed 4, Fly 10 (clumsy), Overland flight 15
Action Points 1
Bite (Standard, At-Will)
+26 v AC; Reach 2; 2d6+7
Claw snatch (Standard, At-Will)
+26 v AC; 1d10+7, Roc flies, grabs medium or smaller target, flies remaining movement, and drops target prone
Alignment Unaligned ? Languages None
Skills
Str 25 (+14) Dex 25 (+14) Wis 16 (+10)
Con 24 (+14) Int 2 (+3) Cha 12 (+8)
Equipment

Pack Crodlu (PC stats)
Level 4 Soldier

Large Natural Beast
XP 0
Initiative +2 ? Senses Perception +3 Insight +1
HP 60, Bloodied 30, Surges 11
AC 16/11 (4/-1), Fortitude 16/11 (4/-1), Reflex 15/10 (3/-2), Will 15/10 (3/-2)
Saves +0
Resists None
Speed 10, gallop 25
Action Points 0
Claw rake (Standard, At-Will)
+15 (5) v AC; 1d4+2
Double claw rake (Standard, At-Will)
Crodlu makes two claw rake attacks against the same target, if both hit the target is grabbed and crodlu makes bite attack as free action
Bite (Standard, At-Will)
+15 (5) v AC, +18 (8) v R if target grabbed; 1d8+2
Alignment Unaligned ? Languages none
Skills Athletics +2, Endurance +3
Str 13 (+3) Dex 11 (+2) Wis 13 (+3)
Con 14 (+4) Int 2 (-2) Cha 10 (+2)
Equipment none

Inix
Level 7 Soldier

Huge Natural Beast (mount)
XP 0
Initiative +8 ? Senses Perception +2 Insight +0
HP 136, Bloodied 68, Surges 11
AC 24/19 (12/7), Fortitude 22/17 (10/5), Reflex 18/13 (6/1), Will 17/12 (5/0)
Saves +0
Resists None
Speed 9, gallop 20
Action Points 0
Crushing bite (Standard, At-Will)
+21 (11) v R; 2d6+7 and grabbed if medium or smaller target
Clamping jaws (Standard, versus grabbed target, At-Will)
+21 (11) v F; 2d6+7, miss: half damage
Tail slap (Standard, At-Will)
+19 (9) v AC; Reach 3, 1d12+7. Working inix cannot use their tail attacks without throwing riders/packs. Trained inix will avoid tail attacks if mounted or carrying cargo until they enter inix fury.
Tail sweep (Standard, Recharge )
+19 (9) v R; Close blast 3, 1d12+7, target is prone if medium or smaller.
Bloodied Rampage (IR, when first bloodied, encounter)
Inix charges random non-inix target, makes tail sweep attack against any non-inix in range of its tail during the charge, and bites the target of its charge. Handlers may attempt Nature or Psionics versus the inix’s Will+5 to prevent the rampage. After the IR, the inix enters inix fury.
Inix fury
Any inix whose bloodied rampage is triggered enters inix fury. Mount/pack inix also immediately enter inix fury when failing a food or water related endurance check. While in inix fury the inix attacks and moves at random until it no longer feels threatened. If lack of food or water caused the fury, the animal moves in a random direction searching for food/water and attacks anything it perceives to be in its path. Subduing the fury requires Nature or Psionics versus inix defenses+5. The inix perceives failed subdual as a threat.
Alignment Unaligned ? Languages none
Skills Athletics +2, Endurance +3
Str 22 (+9) Dex 16 (+6) Wis 14 (+5)
Con 18 (+7) Int 2 (-1) Cha 6 (+1)
Equipment none

Kank Producer
Level 2 Skirmisher

Large Natural Beast (mount)
XP 0
Initiative +6 ? Senses Perception +2 Insight+0 Tremorsense 10
HP 56, Bloodied 28, Surges 8
AC 18/13 (6/1), Fortitude 14/9 (2/-3), Reflex 15/10 (3/-2), Will 12/7 (0/-5)
Saves +0
Resists None
Speed 9
Action Points 0
Bite (Standard, At-Will)
+14 (4) v AC; 1d8+1
Skitter (Move, At-Will)
Kank shifts 2
Hive Drone Frenzy (IR, when kank within 10 reduced to 0ph, At-Will)
Kank shifts 2 and +2 attack rolls UEoNT
Alignment Unaligned ? Languages none
Skills Athletics +2, Endurance +2
Str 10 (+1) Dex 13 (+2) Wis 9 (+0)
Con 12 (+2) Int 2 (-3) Cha 4 (-2)
Equipment none

Kank Breeder
Level 3 Brute

Large Natural Beast (mount)
XP 0
Initiative +2 ? Senses Perception +2 Insight+0 Tremorsense 10
HP 76, Bloodied 38, Surges 13
AC 17/12 (5/0), Fortitude 17/12 (5/0), Reflex 14/9 (2/-3), Will 14/9 (2/-3)
Saves +0
Resists None
Speed 9
Action Points 0
Bite (Standard, At-Will) ? Poison
+14 (4) v AC; 1d8+1 and target dazed (save ends)
Hive Drone Frenzy (IR, when kank within 10 reduced to 0ph, At-Will)
Kank shifts 2 and makes bite attack
Thrash (IR, when first bloodied, encounter)
+14 (4) v R; Close burst 1, 1d6+1 and prone
Alignment Unaligned ? Languages none
Skills Athletics +2, Endurance +2
Str 12 (+2) Dex 11 (+1) Wis 11 (+1)
Con 18 (+5) Int 2 (-3) Cha 12 (+2)
Equipment none

Tembo
Level 6 Solo Skirmisher

Medium aberrant magical beast
XP 0
Initiative +7 ? Senses Perception +2 Insight +1
Defiling Presence Aura 5 Creatures in Aura cannot heal
HP 38, Bloodied 19, Surges 8
AC 19/14 (7/2), Fortitude 17/12 (5/0), Reflex 19/14 (7/2), Will 15/10 (3/-2)
Saves +1
Resists None
Speed 8
Action Points 1
Bite (Standard, At-Will)
+17 (7) v AC; 1d10+2 and weakened
Claw (Standard, At-Will)
+19 v AC; 1d4+2
Raking Assault (Standard, At-Will, when charging)
Tembo charges and makes four claw attacks then shifts 4 and bites
Blending (Standard, Encounter)
Tembo becomes invisible until it attacks
Double Actions 0
Tembo rolls init twice, acts on both
Defiling Sap (Free, after hitting with bite, Recharge ) ? Defiling
+16 v F; Target loses healing surge
Shadow Evasion (IR when hit, Recharge when bloodied) ? Shadow
Tembo shifts 4 and becomes insubstantial UEoNT
Alignment Chaotic Evil ? Languages Common
Skills Arcana +2, Athletics +1, Intimidation +1, Stealth +2
Str 15 (+5) Dex 19 (+7) Wis 11 (+3)
Con 14 (+5) Int 13 (+4) Cha 9 (+2)
Equipment None

Venerable Gaj
Level 14 Elite Artillery

Medium aberrant beast
XP 0
Initiative +7 ? Senses Perception +2 Insight +5, Darkvision, Tremorsense 10
HP 34, Bloodied 17, Surges 9
AC 27/22 (15/10), Fortitude 25/20 (13/8), Reflex 23/18 (11/6), Will 27/22 (15/10)
Saves +2
Resists
Speed 6, burrow 3
Action Points 2
Mandibles (Standard, At-Will) ? Weapon
+23 (13) v AC; 1d8+4 and target grabbed
Phrenic Probe (Minor, against dazed or stunned target, at-will) ? Psychic
+26 (16) v W; Ranged 20, 1d4+6 and target dazed and ongoing 5 (save ends both)
Agonizing Insight (Standard, Recharge when max with Phrenic Probe) ? Pyschic, Charm
+26 (16) v W; Burst 2 within 20, one target in burst, ongoing 10 (save ends) and all target’s allies within 3 ongoing 5. Enemies within burst grant CA UEoNT. Allies in burst shift 1 as free action.
Psychic Shriek (Standard, At-Will) ? Psychic
+26 (16) v W; Ranged 20, 1 or 2 targets; 1d6+6 and target stunned UEoNT
Aversion, Send Thoughts (Standard, At-Will)
as the wild talent
Force Wave (IR, when hit by melee attack, recharge when Phrenic Probe hits) ? Force
+26 (16) v F; Burst 2, all targets in burst, push target 3 and dazed UEoNT
Viscious Goad (Minor, versus stunned target, Recharge when first bloodied) ? Psychic, Charm
+28 (18) v W; Target moves speed and basic attack. Target then dazed UEoNT
Alignment Chaotic Evil ? Languages telepathy 10
Skills Bluff +3, Stealth +4
Str 19 (+11) Dex 13 (+8) Wis 17 (+10)
Con 16 (+10) Int 19 (+11) Cha 22 (+13)
Equipment None

B’rohg Hunter
Level 10 Artillery

Large natural humanoid
XP 0
Initiative +9 ? Senses Perception +3 Insight +0
HP 56, Bloodied 28, Surges 9
AC 23/18 (11/6), Fortitude 23/18 (11/6), Reflex 22/17 (10/5), Will 19/14 (7/2)
Saves +0
Resists
Speed 6
Action Points 0
Slam (Standard, At-Will)
+21 (11) v AC; Reach 2, 1d6+5 and target grabbed
Rock (Standard, At-Will) ? Weapon
+21 (11) v AC; Ranged 20, 1d8+5 and target pushed 2 and prone
Potatoes? Oh my! (Standard, when grabbing, At-Will) ? Weapon
+21 (11) v AC; Ranged 10; B’rohg throws grabbed creature into target; auto 1d8+5 and prone to thrown creature, 1d8+5 and push 3 and prone to target
Fast Feet (IR, when missed in melee, At-Will)
Shift 1
Alignment Unaligned ? Languages Giant
Skills Athletics +3, Nature +3
Str 20 (+10) Dex 18 (+9) Wis 14 (+7)
Con 16 (+8) Int 6 (+3) Cha 6 (+3)
Equipment None

Undead edit top
Blind Zombie
Level 5 Lurker

Medium Natural Humanoid (undead)
XP 0
Initiative +10 ? Senses Perception +1 Insight +0 blind, tremorsense 20
HP 27, Bloodied 13, Surges 8
AC 18/13 (6/1), Fortitude 16/11 (4/-1), Reflex 18/13 (6/1), Will 15/10 (3/-2)
Saves +0
Immune blinded, disease, gaze, poison; Resists 10 necrotic;
Speed 7 (earth walk)
Action Points 0
Bite (Standard, At-Will) ? Necrotic
+14 (4) v AC; 1d6, 3d6 versus target that could not see zombie
Shadow Burst (Move, Recharge )
Zombie teleports 5 then creates zone in close burst 1 that lasts USoNT. Zone blocks line of site and makes targets blind.
Zombie Weakness
Critical hits reduce the zombie to 0hp
Alignment Chaotic Evil ? Languages Common
Skills Stealth 5
Str 10 (+2) Dex 19 (+6) Wis 10 (+2)
Con 15 (+4) Int 8 (+1) Cha 12 (+3)
Equipment none

Cinder Zombie
Level 12 Soldier

Medium Natural Humanoid (undead)
XP 0
Initiative +9 ? Senses Perception +3 Insight +0
Burning Embers 1 Any enemy that leaves the aura takes 5 fire
HP 33, Bloodied 16, Surges 10
AC 19/14 (7/2), Fortitude 24/19 (12/7), Reflex 19/14 (7/2), Will 18/13 (6/1)
Saves +0
Immune disease, poison; Resists 10 fire, 10 necrotic; Vulnerable 5 radiant
Speed 5
Action Points 0
Fist of Cinders (Standard, At-Will) ? Fire
+24 (14) v AC; 1d6+6
Choking Cloud (IR, when first bloodied, Encounter) ? Poison
+24 (14) v F; Burst 3, 1d12 and target cannot heal (save ends)
Zombie Weakness
Critical hits reduce the zombie to 0hp
Alignment Chaotic Evil ? Languages Common
Skills
Str 22 (+12) Dex 12 (+7) Wis 10 (+6)
Con 17 (+9) Int 2 (+2) Cha 6 (+4)
Equipment none

Skeleton
Level 5 Brute

Medium Natural Humanoid (undead)
XP 0
Initiative +5 ? Senses Perception +1 Insight +0
HP 37, Bloodied 18, Surges 12
AC 17/12 (5/0), Fortitude 17/12 (5/0), Reflex 17/12 (5/0), Will 16/11 (4/-1)
Saves +0
Immune disease, poison; Resists 10 necrotic; Vulnerable 5 radiant
Speed 6
Action Points 0
Carrikal (Standard, At-Will)
+17 (7) v AC; 1d8+3
Alignment Unaligned ? Languages None
Skills
Str 16 (+5) Dex 16 (+5) Wis 14 (+4)
Con 17 (+5) Int 3 (+-2) Cha 3 (+-2)
Equipment none

Brine Zombie
Level 11 Brute

Large Natural Animate (undead)
XP 0
Initiative +6 ? Senses Perception +3 Insight +0
HP 76, Bloodied 38, Surges 13
AC 18/17 (10/5), Fortitude 23/18 (11/6), Reflex 18/13 (6/1), Will 18/13 (6/1)
Saves +0
Immune disease, poison; Resists 10 fire, 10 necrotic; Vulnerable 5 radiant
Speed 6
Action Points 0
Slam (Standard, At-Will) ?
+23 (13) v AC; 1d6+6
Choking Cloud (IR, when first bloodied, Encounter) ? Poison
+23 (13) v F; Burst 3, 1d12 and target cannot heal (save ends)
Zombie Weakness
Critical hits reduce the zombie to 0hp
Alignment Evil ? Languages Common
Skills
Str 22 (+11) Dex 12 (+6) Wis 13 (+6)
Con 18 (+9) Int 2 (+1) Cha 6 (+3)
Equipment None

Thrax
Level 11 Lurker

Medium Natural Humanoid (undead)
XP 0
Initiative +10 ? Senses Perception +2, Insight +0, Darkvision
HP 28, Bloodied 14, Surges 9
AC 21/16 (9/4), Fortitude 22/17 (10/5), Reflex 21/16 (9/4), Will 19/14 (7/2)
Saves +0
Resists 10 Necrotic; Vulnerable 5 Radiant
Speed 8
Action Points 0
Grasp of the Dead (Standard, At-Will) ? Necrotic
+22 (12) v AC; 1d8+5 and target grabbed if CA
Flesh Bloat (Standard, At-Will) ? Necrotic
+19 (9) v F; 1d8+2 and target dazed and slowed (save ends both)
Drain Fluids (Standard, versus grabbed target, At-will) ? Healing, Necrotic
+22 (12) v F; 2d8+5 and regain 9; if bloodies target, grab ends and target unconscious (save ends)
Clinging Grasp
When grabbing target, Thrax immune to forced movement; grab escapes at -5
Sneaky Bastard
Thrax has CA against any creature it beats in initiative in first and surprise rounds
Alignment Evil ? Languages Common
Skills Endurance +2, Stealth +3
Str 21 (+10) Dex 18 (+9) Wis 11 (+5)
Con 16 (+8) Int 13 (+6) Cha 15 (+7)
Equipment None

Wight
Level 5 Skirmisher

Medium Natural Humanoid (undead)
XP 0
Initiative +7 ? Senses Perception +0 Insight +0
HP 30, Bloodied 15, Surges 9
AC 17/12 (5/0), Fortitude 18/13 (6/1), Reflex 17/12 (5/0), Will 16/11 (4/-1)
Saves +0
Immune disease, poison; Resists 10 necrotic; Vulnerable 5 radiant
Speed 7
Action Points 0
Claw (Standard, At-Will) ? Necrotic
+18 (8) v AC; 1d6+4, lose 1 healing surge, shift 3
Alignment Evil ? Languages Common
Skills Stealth 5
Str 18 (+6) Dex 16 (+5) Wis 6 (+0)
Con 14 (+4) Int 10 (+2) Cha 15 (+4)
Equipment none

Dune Runner Wight
Level 12 Skirmisher

Medium Natural Humanoid (undead)
XP 0
Initiative +14 ? Senses Perception +4 Insight +0
HP 36, Bloodied 18, Surges 12
AC 24/19 (12/7), Fortitude 23/18 (11/6), Reflex 24/19 (12/7), Will 22/17 (10/5)
Saves +0
Immune disease, poison; Resists 10 necrotic; Vulnerable 5 radiant
Speed 7 (earth walk)
Action Points 0
Claw (Standard, At-Will) ? Necrotic
+19 (9) v AC; 1d6+6 and lose healing surge
Mobile Melee (Standard, At-Will)
+19 (9) v AC; Move speed, make claw attack, no OAs
Alignment Evil ? Languages Common
Skills Athletics 5, Endurance 5
Str 12 (+7) Dex 22 (+12) Wis 8 (+5)
Con 20 (+11) Int 10 (+6) Cha 18 (+10)
Equipment none

Lich (Human Wizard)
Level 18 Controller

Medium Natural Humanoid (undead)
XP 0
Initiative +8 ? Senses Perception +4 Insight +3
Necrotic Aura 5 living creature enters or starts turn takes 1d4 dmg
HP 38, Bloodied 19, Surges 8
AC 27/22 (15/10), Fortitude 23/18 (11/6), Reflex 27/22 (15/10), Will 25/20 (13/8)
Saves +0
Immune disease, poison; Resists 10 necrotic; Regeneration 5 00
Speed 6
Action Points 1
Shadow Ray (Standard, At-Will) ? Necrotic, Psychic
+27 (17) v R; 1d8+6
Necrotic Orb (Standard, Recharge ) ? Necrotic, Psychic
+27 (17) v F; 1d12+6 and stunned
Entropic Pulse (Standard, Recharge ) ? Necrotic, Psychic
+27 (17) v F; Burst 2 within 20; 2d6+6
Frostburn (Standard, Recharge ) ? Necrotic, Cold, Zone
+27 (17) v F; Burst 2 within 20; 1d8+6, creates zone that does 5 dmg and difficult terrain, sustain minor and defiling 1
Alignment Evil ? Languages Common
Skills Arcana, History
Str 11 (+9) Dex 12 (+10) Wis 13 (+10)
Con 14 (+11) Int 22 (+15) Cha 18 (+13)
Equipment Dragon Amulet of Amun-Ra

Salt Zombie
Level 4 Soldier

Medium Natural Animate (undead)
XP 0
Initiative +7 ? Senses Perception +3 Insight +0
HP 29, Bloodied 14
AC 15/10, Fortitude 17/12, Reflex 13/8, Will 14/9
Saves +0
Immune disease, poison; Resists 10 necrotic; Vulnerable 5 radiant
Speed 4
Action Points 0
Claw (Standard, At-Will) ? Weapon
+17 v AC; 1d6+3
Zombie Grab (Standard, At-Will, bloodied target only)
+17 v R; Target grabbed. Escape attempts at -5.
Bloody Suckle (Standard, At-Will, grabbed target only) ? Necrotic
+17 v F; 1d6+3 and target dazed (save ends)
Zombie Weakness
Critical hits reduce the zombie to 0hp
Alignment Evil ? Languages none
Skills Diplomacy +3, Intimidate +3, History +2, Psionics +2
Str 17 (+5) Dex 9 (+1) Wis 11 (+2)
Con 13 (+3) Int 3 (-2) Cha 4 (-1)
Equipment none

Dwarf Banshee
Level 6 Controller

Medium Shadow Animate (undead)
XP 0
Initiative +4 ? Senses Perception +3 Insight+0 Darkvision
HP 31, Bloodied 15, Surges 8
AC 15/10 (3/-2), Fortitude 18/13 (6/1), Reflex 15/10 (3/-2), Will 17/12 (5/0)
Saves +0
Resists Insubstantial, Immune Disease, Poison
Speed 0, fly 6 (hover), phasing
Action Points 0
Stone Warhammer (Standard, At-Will) ? Weapon
+16 (6) v AC; 1d10+2
Maledicton (Standard, At-will) ? Fear, Psychic, Gaze
+15 (5) v W; Ranged 5, Target dominated (save ends)
Terrifying Shriek (Standard, Recharge ) ? Fear, Psychic
+15 (5) v W; Close burst 5, 1d8+2 and target pushed 5 and immobilized (save ends)
Alignment Evil ? Languages Common, dwarven
Skills Athletics +2, Stealth +3
Str 16 (+6) Dex 10 (+3) Wis 14 (+5)
Con 15 (+5) Int 10 (+3) Cha 8 (+2)
Equipment none

Creatures

To Kill a Dragon Gravedigga